camera_shake¶
type: "camera_shake"
Camera shake with simplex noise and a smooth fade-out envelope.
Fields¶
Camera effects also accept the shared definition fields (
duration,easing,loop,persistent,fade_ticks,sound).
| Field | Type | Default | Meaning |
|---|---|---|---|
amplitude_x/y/z |
float | 0.12 / 0.12 / 0.04 | Position shake amplitude per axis (blocks) |
yaw |
float | 0.8 | Rotation shake amplitude (degrees) |
pitch |
float | 0.6 | Rotation shake amplitude (degrees) |
roll |
float | 0.4 | Rotation shake amplitude (degrees) |
frequency |
float | 7 | Noise oscillations per second |
hand |
float | 0.5 | First-person hand multiplier: 0 = hand stays still, 1 = full shake with the camera |
Example¶
{
"type": "camera_shake",
"duration": 60,
"params": { "amplitude_x": 0.12, "amplitude_y": 0.12, "amplitude_z": 0.04, "yaw": 0.8, "pitch": 0.6, "roll": 0.4, "frequency": 7, "hand": 0.5 }
}
Code¶
Its datapack definition:
{
"type": "camera_shake",
"duration": 160,
"easing": "ease_in_out_cubic",
"persistent": true,
"loop": true,
"fade_ticks": 12,
"params": {
"amplitude_x": 0.05,
"amplitude_y": {
"keyframes": [
{
"time": 0,
"value": 0.02
},
{
"time": 80,
"value": 0.07
},
{
"time": 160,
"value": 0.02
}
]
},
"amplitude_z": 0.02,
"yaw": 0.4,
"pitch": 0.3,
"roll": 0.2,
"frequency": 5.0,
"hand": 0.3
}
}